Your character is an employee of Nanotrasen. Names should be context-appropriate and support appropriate role-play.
Do not make excessive meme/pop culture references when naming your character (Gregory House, Walter White).
Stage names (Clown, Mime, Musician) are given more creative freedom, but must still be appropriate. Names with potentially offensive meanings are subject to admin discretion.
Power Gaming
|
Powergaming can simply be defined as putting your own mechanical advantages ahead of other people's enjoyment or the development of engaging role-playing scenarios. It should be avoided in favor of strategies that both encourage and promote the enjoyment of all parties involved. Administrators may ask you to tone down your play if it is disruptive, or a pattern of power gaming is noticed.
|
Rule 2: SSD Players
Details
|
SSD Players are players that have disconnected from the game. They can be identified by examining them, which will reveal yellow text indicating they might return.
You may not touch or interact with people under the influence of 'Sudden Sleep Disorder' except to pull them to a Cryosleeper, to provide medical care to SSD players, such as medication or surgery, or to remove them from an immediate life threatening situation, such as a plasma fire.
Antagonists may loot non-antag SSD players, but looting the captain, who clearly crashed in a public hall, is not fun gameplay for anyone. If they are your target, feel free to do what you have to.
If the person goes SSD immediately after an arrest, you are free to continue processing and brigging them as if they were still awake.
If you believe an SSD person needs to be interacted with (such as an SSD Captain needing to have their equipment removed), ask the Administrators first.
|
Rule 3: Maintaining a Respectful Environment
Details
|
Under no circumstances is OOC harassment of another player allowed, regardless of who the victim is. Repeated IC harassment with little to no reason can be considered metagrudging;
Racial, Homophobic, Ethnic, Religious, etc, slurs are not allowed ICly or OOCly. Terms such as "f-slur" and "n-slur", or any variations on them are strictly prohibited. Speciesism is also prohibited.
Be respectful to everyone. Every character is played by a real human being. Frustration is natural and a part of roleplay, but actively harassing someone can leave a bad impression. Reserve anger in OOC, and try to remain constructive whenever possible.
|
Rule 4: Play your role
Details
|
Only choose a role you’re actually wanting to play a round of.
Choosing to play as a Head of Staff (such as Chief Medical Officer) means you will be expected to play to a higher standard of roleplay, seriousness and competence. You may be banned from Command if you fail to meet these standards, or if you ignore your duties.
If you need to leave the round early as a Head of Staff, you must inform Command and place yourself in cryo. If you cannot do this for any reason, then instead Ahelp prior to leaving so that an administrator can remove you after logging out. Things happen, so don’t stress too much if something in real life is more important than logging out of the funny space game.
Stay in your lane. If you pick a doctor, you’re expected to do your duty of being a medical doctor. Breaks are encouraged; not everyone needs to be constantly on edge waiting to do their job. Interacting with other departments is heavily encouraged, as is spending time at the bar, etc. However, in cases of emergencies, your job should take priority over most social roleplay scenarios, like getting a drink at the bar.
The captain and members of security are expected to follow and have a good understanding of space law. This server doesn’t have a standard operating procedure; in general, you should be following the alert procedure and keeping the station running as intended.
Following, or failing to follow standard operating procedure is an IC issue, and should be dealt with in character. If someone is being very negligent or extremely incompetent, feel free to ahelp.
The order of the Laws determine their priority for cyborgs, with higher priority laws being displayed first. If one contradicts another, you are to follow the highest on the list. Common sense is to be used with all default Lawsets as they have been installed by NT for the protection of the station and their interests.
Cyborgs are expected to follow the same guidelines as organic crewmembers charged with those tasks, unless their laws state otherwise (eg, Engineering Cyborgs should follow the same guidelines as organic Engineers).
Frequently joining a round, only to then leave or commit suicide if you did not get an antag role is not permitted.
|
Rule 5: Play Antagonists Responsibly
Details
|
Remember the goal of an Antagonist is to make the round exciting, fun, and dangerous, within limits. You should make an effort to add to the round, either through completing objectives, or personal gimmicks.
The role of the antagonist may pit you against the station. However, this does not mean killing the entire station to steal a jetpack. You are free to follow your assigned objectives or create your own, but avoid preventing revival of crew not listed as objective targets. You are also permitted to freely defend yourself with lethal force and need not escalate as a normal crewmember would.
The Die a Glorious Death objective essentially permits whatever you want. It is rare for a reason.
If you are not willing to act as an antag, do not check on antagonist roles. If you accidentally roll an antag and do not wish to play it, please ahelp it.
Team-based antagonists (such as Nuclear Operatives) are expected to ahelp if they need to leave the round, or communicate with their team that they need to leave. Their deaths are required for the round to end if they are to fail.
Team commanders should always ask the rest of their team first if they are okay with trying a gimmick and disregarding their assigned objectives. The entire team must agree on this before asking the admins for approval. If the team does not agree unanimously then the gimmick should not be attempted and the team should follow standard objective procedures.
Nuclear operatives are required to work towards the goal of nuking the station. How you go about this can range from stealth ops to war ops, but overall you must be working towards the disk and ultimately the destruction of the station.
Lone Antagonists (Traitors, Ninjas, Lone Operative) are under no obligation to work together, and are free to attack/hinder/mess with one another. Team antagonists must work together.
Antagonists are permitted to assist other antagonists with their objectives.
Releasing the singularity or the tesla, tampering with atmospherics, large scale destruction, or any other action that directly warrants a shuttle call, should be limited to late in the round, and restricted to those with the "die a glorious death" objective. Regular syndicate agents may still use things like syndicate bombs if they will help your objectives. Game ending antagonists such as the space dragon, or nuclear operatives may destroy whatever they see fit. You can always ahelp before doing so for further clarification.
Antagonists are free to pursue their objectives even on the evacuation shuttle.
Arrivals, and the immediate area surrounding it is off limits to any form of antagonist behavior. Let people join the round.
Evac shuttle is off limits from major destruction. This means no placing of syndicate bombs, no tossing half a dozen grenades just for fun. If you wish to grenade a target, that is fine. Don't blow up the entire shuttle in hopes to get a last second kill.
Major antagonists such as nuclear operatives may ignore this entirely, as hijacking the evac to centcom is a win condition. Dragons may also destroy the evac shuttle, but shouldn't prioritize that. Syndicate agents with "die a glorious death" may do any level of destruction to evac they see fit.
|
Rule 6: Self-Antagging
Details
|
Some forms of Self-Antagging may be highly subjective. An Administrator may warn you if your general behavior over multiple rounds is becoming a problem. If you need more clarification as to what behavior is a problem, you're highly encouraged to talk to the Server Staff about this.
Minor criminal activity is allowed as a non-antagonist. However, it will be considered self-antagging if it negatively affects a significant portion of the crew, puts the station at risk, or is done without any reasonable IC justification and/or provocation.
There will be no end-of-round grief once the "end screen" pops up. Antagonists may no longer pursue their objectives, and everyone is to stay in character until the lobby screen appears. Do not start any conflicts, or take any actions that could lead to conflicts regardless of antag status. This includes things like destroying centcom property.
Stealing high-value items (such as the hand teleporter or nuke disk) is generally considered self-antagging, as it is fulfilling the syndicate's objectives.
Breaking people out of the general brig area is an IC issue. Breaking people out of the permanent brig would be considered self antagging.
Resisting arrest as a non-antagonist is allowed, but you may not escalate to lethal force.
Actively diverting Security personnel and resources away from an active and direct antagonist threat in order to deal with you and your actions will be considered self-antag as it is putting the station at risk and aiding the antagonist.
|
Escalation Rules
|
Murder is not acceptable for non-antags. Killing should only be done to protect a life, during an authorized execution, or in any situation security has to employ lethal force.
Violence capable of inflicting serious damage to someone, especially anything that places them into a critical state, is reserved for Antagonists.
Self-defense is allowed to the extent of saving your own life or the life of another. All conflicts end once one participant enters a critical state. You are to make sure the critically injured person receives proper medical attention, unless it would be unreasonable for you to do so (you are also very injured, they are an antagonist, it would be unsafe to do so, etc.).
Minor assault and fistfights are acceptable, assuming that both players have a reasonable justification as to why the fight started. Assault without any provocation is to be considered a random death match (RDM) and is against server rules.
The clown and mime are meant to entertain. Minor pranks are permitted, as long as you aren’t directly harming another crew member from doing their job. You are meant to entertain, not be a public annoyance all the time.
Actions like kidnapping, stabbing someone with a screwdriver, or slipping people who are fighting active threats should be avoided. Deliberately hampering the crew during a red alert or higher, gives them justification to respond with equal force.
|
Rule 7: Validhunting
Details
|
It is only the job of Security to stop antagonists. If you are not a member of Security, then hunting Antagonists is not something you should be doing. You may not drop your job, or go out of your way, to hunt Antagonists. You may, however, protect yourself or others from Antagonist attack if you happen to witness it.
In the case of protecting yourself from an antagonist, don’t make an extended effort to chase down an antagonist. If they are no longer an active threat to you or others near you, it is not your job to go and chase them down. Let security handle the antagonists whenever possible.
Any form of non-antagonist sentient animals must acquire permission from the Head of Security and Captain before assisting with security matters. You are allowed to defend yourself if either you or your owner are attacked, but valid hunting rules still apply unless you have been given permission.
Antagonists that seek to destroy the station itself or kill the entire crew are exempt from the valid hunting rule, as they may require dozens of crew members to stop them. However, doctors should generally try to treat patients first and fight second. This goes for all jobs; engineers keeping the lights on may save more lives in the end.
Evidence of antagonist activity is required before you take steps to treat anyone as an antagonist. For example, just having syndicate pajamas is not proof of an antagonist.
|
Rule 8: Erotic Content
Details
|
Generally, avoid anything that can come off as erotic. Don’t say things like, “They’re raping me!” Lighter forms of affection like hugs and kisses are appropriate, but anything more than that will be crossing the line. Keep things platonic.
Sexual terms may be used in the form of insults, but keep them tasteful. Things like “captain can go fuck themselves” but avoid going into too much detail with these insults.
This server is 16+
|
You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules.
|