Difference between revisions of "Server Rules"

(Rule 5: Play Antagonists Responsibly)
 
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| <strong>Details</strong>
 
| <strong>Details</strong>
 
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|Metagaming (using OOC information acquired via means unavailable to other players. Examples include, but are not limited to, third-party software or direct, physical communication). Streaming is allowed.  
+
|Harmony is a medium role-playing server.
  
Placing current round information into OOC chat (IC in OOC);
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You're not expected to be 100% immersed in everything that is happening. However, we still expect players to act in character at all times, in a manner befitting Space Station 14. The game has many clashing themes and many unserious tones, but generally try to take things as seriously as you would if you were in your character’s shoes.
  
Using LOOC to talk to others to give them current round information. This applies to Ghosts as well. If you want to provide minor instruction to a nearby player, please inform the Server Staff before doing so.
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Job knowledge is restricted within reason; for example, an engineer should not know how to make complex medicines. In an extreme crisis or to save your own life, you may stretch this information.  
  
Using multiple accounts for yourself during a round (Multikeying) is not allowed.
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Avoid using netspeak (lol, wtf) unless you're writing on a PDA or piece of paper.
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|}
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{| class="mw-collapsible mw-collapsed"
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| <strong>Naming Conventions</strong>
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|-
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|Your character is an employee of Nanotrasen. Names should be context-appropriate and support appropriate role-play.
 +
Do not make excessive meme/pop culture references when naming your character (Gregory House, Walter White).
 +
Stage names (Clown, Mime, Musician) are given more creative freedom, but must still be appropriate. Names with potentially offensive meanings are subject to admin discretion.
 +
|}
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{| class="mw-collapsible mw-collapsed"
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| <strong>New Life Rule</strong>
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|-
 +
|Your character does not remember anything which happened while they are either unconscious or dead.
 +
When returning to life after being defibrillated, you do not remember the events directly leading up to your death. You may remember vague descriptors of who or what killed you (Eg. Stabbed by someone in a yellow suit). Do not get into the specifics such as species or gender of crew members.
  
When it comes to suiciding, do not suicide upon getting caught, or when converted by a conversion Antagonist.
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When borged or cloned, your character does not remember anything which happened since the start of the shift.
 +
|}
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{| class="mw-collapsible mw-collapsed"
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| <strong>Metagaming</strong>
 +
|-
 +
|"Metagaming" refers to the use of OOC information acquired via means unavailable to other players, such as:
  
Harmony is a medium role-playing server. You’re not expected to be 100% immersed in everything that is happening. However, we still expect players to act in character at all times, in a manner befitting Space Station 14. The game has many clashing themes and many unserious tones, but generally try to take things as seriously as you would if you were in your character’s shoes.  
+
* Metacommunications (Out-of-game communication with another player) via Discord or other external means. Streaming is, however, still allowed.
 +
* Multikeying (Using multiple accounts for yourself during a round).
 +
* Using either OOC or LOOC to share current round information.
  
We do not restrict knowledge of any antagonists, but you may pick and choose what your character knows. Job knowledge is restricted within reason; for example, an engineer should not know how to make complex medicines. In an extreme crisis or to save your own life, you may stretch this information.  
+
Metagaming is not allowed.
  
Administrators may ask you to change your behavior if it is seen by the Server Staff as damaging the IC atmosphere of the server. Examples include, but are not limited to: references to memes or real life events, reference characters (Gregory House, Walter White), or inappropriate play on words. Excessive meme/pop culture names will also be asked to change.
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Harmony does NOT have a metashield - Knowledge of antagonists is not restricted, within reason.
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|}
New Life Rule is in effect, you remember all events up until you fall unconscious unless you enter a dead state. Being defibrillated will return all your memories except for the events leading up to your death. You may remember vague descriptors of who or what killed you. Examples include: Shot, stabbed, burned. You may also describe crew member, borg, or a mob species like carp. Avoid going into specifics like species or gender of crew members though. Being cloned/borged will make your character forget everything since the shift started.
 
 
 
Your character is an employee of Nanotrasen. Names should be context-appropriate and support appropriate role-play. Stage names have more creative freedom. This includes roles like the clown, mime, and musician.
 
 
 
Netspeak should be avoided, (lol, wtf) unless you’re writing on a PDA or piece of paper.  
 
|}  
 
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
| <strong>Power Gaming</strong>
 
| <strong>Power Gaming</strong>
 
|-
 
|-
|Powergaming can simply be defined as putting your own mechanical advantages ahead of other people's enjoyment or the development of engaging role-playing scenarios. It should be avoided in favor of strategies that both encourage and promote the enjoyment of all parties involved. Administrators may ask you to tone down your play if it is disruptive, or a pattern of power gaming is noticed.
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|"Powergaming" refers to putting your own mechanical advantages ahead of other people's enjoyment or roleplay scenarios, such as:
|}
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{| class="mw-collapsible mw-collapsed"
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* Seeking out weapons, explosives or poisons "just in case" you need them.
| <strong>Flavor Text</strong>
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* Hiding antagonist objectives.
|-
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* Going out of your way to hunt down antagonists unreasonably (See also: Rule 7 - Validhunting).
|Your character's flavor text should only contain information that any other character couldn’t notice at a glance. The flavor text shouldn't contain any information about a feature (like personality, past, and so on) that isn't immediately apparent.
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 +
Powergaming is not allowed and is subject to admin discretion.
 
|}
 
|}
  
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| <strong>Details</strong>
 
| <strong>Details</strong>
 
|-
 
|-
|SSD Players are players that have disconnected from the game. They can be identified by examining them, which will reveal yellow text indicating they might return.  
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|SSD Players are players that have disconnected from the game. They can be identified by examining them, which will reveal yellow text indicating they might return. Players with purple catatonic text can be assumed brain dead and taken to cryosleep or the morgue.
  
You may not touch or interact with people under the influence of 'Sudden Sleep Disorder' except to pull them to a Cryosleeper, to provide medical care to SSD players, such as medication or surgery, or to remove them from an immediate life threatening situation, such as a plasma fire.
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Do not tamper with SSD players unless necessary. Beneficial interactions (Such as dragging them to a safer area or giving them medical care) are allowed.
  
Antagonists may loot non-antag SSD players, but looting the captain, who clearly crashed in a public hall, is not fun gameplay for anyone. If they are your target, feel free to do what you have to.
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Members of security are allowed to perform arrests and to process people who go SSD in front of them as if they were awake.
If the person goes SSD immediately after an arrest, you are free to continue processing and brigging them as if they were still awake.
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|}
  
If you believe an SSD person needs to be interacted with (such as an SSD Captain needing to have their equipment removed), ask the Administrators first.
 
|} 
 
 
== Rule 3: Maintaining a Respectful Environment ==
 
== Rule 3: Maintaining a Respectful Environment ==
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
| <strong>Details</strong>
 
| <strong>Details</strong>
 
|-
 
|-
|Under no circumstances is OOC harassment of another player allowed, regardless of who the victim is. Repeated IC harassment with little to no reason can be considered metagrudging;
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|Be respectful to everyone. Every character is played by a real human being. Frustration is natural and a part of roleplay, but should not result in you actively harassing anyone.
  
Racial, Homophobic, Ethnic, Religious, etc, slurs are not allowed ICly or OOCly. Terms such as "f-slur" and "n-slur", or any variations on them are strictly prohibited. Speciesism is also prohibited.  
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Under no circumstances is OOC harassment of another player allowed, regardless of who the victim is.
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 +
Racial, Homophobic, Ethnic, Religious, etc, slurs are not allowed IC or OOC and are strictly prohibited.
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 +
Speciesism is prohibited.
 +
|}
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{| class="mw-collapsible mw-collapsed"
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| <strong>Metagrudging</strong>
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|-
 +
|"Metagrudging" refers to the act of negatively treating another player due to a previous experience with them (IC or OOC) such as:
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 +
* Demoting someone immediately shift start.
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* Repeatedly harassing someone IC with little to no reason.
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* Repeatedly telling someone in LOOC or OOC chat that you do not like them.
 +
 
 +
Metagrudging is not allowed.
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 +
Continuity with previous rounds is acceptable (such as remembering another character's actions) but it should not result in any negative attention or unreasonable favoritism (Eg. giving out AA because you like someone).
 +
|}
  
Be respectful to everyone. Every character is played by a real human being. Frustration is natural and a part of roleplay, but actively harassing someone can leave a bad impression. Reserve anger in OOC, and try to remain constructive whenever possible.
 
|}
 
 
== Rule 4: Play your role ==
 
== Rule 4: Play your role ==
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
| <strong>Details</strong>
 
| <strong>Details</strong>
 
|-
 
|-
|Only choose a role you’re actually wanting to play a round of.  
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|Only choose a role you're actually wanting to play a round of.
 +
|}
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{| class="mw-collapsible mw-collapsed"
 +
| <strong>Crew Standards & Expectations</strong>
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|-
 +
|Station personnel are expected to behave as a crew member (See also: Rule 1 - Roleplay Standards).
  
Choosing to play as a Head of Staff (such as Chief Medical Officer) means you will be expected to play to a higher standard of roleplay, seriousness and competence. You may be banned from Command if you fail to meet these standards, or if you ignore your duties.
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Passengers, Clowns, Mimes and other low-responsibility roles are still bound by the same rules as regular crew.
  
If you need to leave the round early as a Head of Staff, you must inform Command and place yourself in cryo. If you cannot do this for any reason, then instead Ahelp prior to leaving so that an administrator can remove you after logging out. Things happen, so don’t stress too much if something in real life is more important than logging out of the funny space game.
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Stay in your lane. If you pick a doctor, you're expected to do your duty of being a medical doctor, not to do engineering work. Offering help is fine, but do not "steal" another person's job.
  
Stay in your lane. If you pick a doctor, you’re expected to do your duty of being a medical doctor. Breaks are encouraged; not everyone needs to be constantly on edge waiting to do their job. Interacting with other departments is heavily encouraged, as is spending time at the bar, etc. However, in cases of emergencies, your job should take priority over most social roleplay scenarios, like getting a drink at the bar.  
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Breaks are encouraged, but you should prioritize your job over most social roleplay scenarios, such as getting a drink at the bar.
 +
|}
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{| class="mw-collapsible mw-collapsed"
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| <strong>Command And Security Standards & Expectations</strong>
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|-
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|Command and security are expected to play to a higher standard of roleplay, seriousness and competence. Do not ignore your duties.
  
The captain and members of security are expected to follow and have a good understanding of space law. This server doesn’t have a standard operating procedure; in general, you should be following the alert procedure and keeping the station running as intended.  
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If you need to leave the round early as a Head of Staff, you must inform command and head to a cryosleep pod. If you cannot do this for any reason, send an ahelp prior to your disconnection instead.
  
Following, or failing to follow standard operating procedure is an IC issue, and should be dealt with in character. If someone is being very negligent or extremely incompetent, feel free to ahelp.
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Making mistakes is fine. Things happen, so don't stress too much about the funny space game.
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|}
The order of the Laws determine their priority for cyborgs, with higher priority laws being displayed first. If one contradicts another, you are to follow the highest on the list. Common sense is to be used with all default Lawsets as they have been installed by NT for the protection of the station and their interests.  
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{| class="mw-collapsible mw-collapsed"
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| <strong>Space Law & Standard Operating Procedure</strong>
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|-
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|Space law and the SOP are sets of in-character rules dictating the laws of the station and how it should be managed.
  
Cyborgs are expected to follow the same guidelines as organic crewmembers charged with those tasks, unless their laws state otherwise (eg, Engineering Cyborgs should follow the same guidelines as organic Engineers).  
+
Regular crew members are not expected to know space law or the SOP like the back of their hand. However, be aware you may be subject to IC disciplinary action if you fail to follow it.
 +
 
 +
The captain and members of security, especially the HoS and Warden, are expected to follow and have a good understanding of space law.
 +
 
 +
Members of command, especially the Captain and HoP, are expected to follow and have a good understanding of the Standard Operating Procedure (SOP).
 +
 
 +
Space law & SOP are NOT server rules. Players may be expected to follow them, but in emergencies, it is allowed to breach them within reason if deemed necessary.
 +
|}
 +
{| class="mw-collapsible mw-collapsed"
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| <strong>Antagrolling</strong>
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|-
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|"Antagrolling" refers to the act of frequently joining rounds only to then leave if you did not receive an antagonist role.
 +
 
 +
Antag-rolling is not allowed.
 +
|}
  
Frequently joining a round, only to then leave or commit suicide if you did not get an antag role is not permitted.
 
|} 
 
 
== Rule 5: Play Antagonists Responsibly ==
 
== Rule 5: Play Antagonists Responsibly ==
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
| <strong>Details</strong>
 
| <strong>Details</strong>
 
|-
 
|-
|Remember the goal of an Antagonist is to make the round exciting, fun, and dangerous, within limits. You should make an effort to add to the round, either through completing objectives, or personal gimmicks.
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|The goal of an Antagonist is to make the round exciting, fun, and dangerous, within limits.
 +
 
 +
Antagonists are generally given more leeway, and are not affected by Rule 4, Rule 6 or Rule 7.
 +
|}
 +
{| class="mw-collapsible mw-collapsed"
 +
| <strong>Antagonist Standards & Expectations</strong>
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|-
 +
|Antagonists should make an effort to add to the round, either through completing objectives or personal gimmicks. If you are not willing to act as an antag, do not turn on antagonist roles. If you accidentally roll an antag and do not wish to play it, please ahelp it.
 +
 
 +
Different antagonists are under no obligation to work together, and are free to attack/hinder or help one another.
  
The role of the antagonist may pit you against the station. However, this does not mean killing the entire station to steal a jetpack. You are free to follow your assigned objectives or create your own, but avoid preventing revival of crew not listed as objective targets. You are also permitted to freely defend yourself with lethal force and need not escalate as a normal crewmember would.
+
Do not suicide or immediately go SSD after being caught. If you wish to disconnect after being detained please ask IC to be taken to cryosleep (there is frequently one inside perma), or ahelp if that cannot be accomplished.
  
The Die a Glorious Death objective essentially permits whatever you want. It is rare for a reason.  
+
Do not destroy the evacuation shuttle or dock, and do not EORG, even as an antagonist. Usage of any form of explosive, mass fire bomb, or cannister bombs is prohibited on the evacuation shuttle.  
  
If you are not willing to act as an antag, do not check on antagonist roles. If you accidentally roll an antag and do not wish to play it, please ahelp it.  
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Security (as well as cyborgs and the station AI) shouldn't be taken out pre-emptively. If they are actively tracking you they may be eliminated to help you escape. However, staff may take objection if they believe you are attempting to kill as many for the sake of killing, rather than your objectives.
 +
|}
 +
{| class="mw-collapsible mw-collapsed"
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| <strong>Special Cases</strong>
 +
|-
 +
|Free agents, such as skeletons, are allowed to choose whether they wish to be antagonistic or not.
  
Team-based antagonists (such as Nuclear Operatives) are expected to ahelp if they need to leave the round, or communicate with their team that they need to leave. Their deaths are required for the round to end if they are to fail.  
+
A free agent must still follow antagonist rules if they wish to cause trouble.
  
Team commanders should always ask the rest of their team first if they are okay with trying a gimmick and disregarding their assigned objectives. The entire team must agree on this before asking the admins for approval. If the team does not agree unanimously then the gimmick should not be attempted and the team should follow standard objective procedures.
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Rat Kings are allowed to kill people as they wish. They are bound by other antagonist limits.
 +
|}
 +
{| class="mw-collapsible mw-collapsed"
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| <strong>Minor Antagonist Limits</strong>
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|-
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|Being an antagonist may pit you against the station, but you should not actively work against the enjoyment of other players.
  
Nuclear operatives are required to work towards the goal of nuking the station. How you go about this can range from stealth ops to war ops, but overall you must be working towards the disk and ultimately the destruction of the station.
+
Minor antagonists (Syndicate Traitors, Thieves, Rat Kings and antagonistic Free Agents) should not:
  
Lone Antagonists (Traitors, Ninjas, Lone Operative) are under no obligation to work together, and are free to attack/hinder/mess with one another. Team antagonists must work together.  
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* Actively round remove people not listed as targets by you or another syndicate.
 +
* Indiscriminately kill a large portion of the crew for the sake of murder, also known as "Murderboning". This includes on the evacuation shuttle. Rat Kings are exempt from this and may kill as they wish.
 +
* Commit grand sabotage, such as releasing the tesla, tampering with atmospherics or other large scale destruction which warrants a shuttle call.
 +
* Render the evacuation shuttle uninhabitable through usage of bombs or fires.  
  
Antagonists are permitted to assist other antagonists with their objectives.
+
If your objectives include Die A Glorious Death (DAGD), you are exempt from these limits. It is rare for a reason.
  
Releasing the singularity or the tesla, tampering with atmospherics, large scale destruction, or any other action that directly warrants a shuttle call, should be limited to late in the round, and restricted to those with the "die a glorious death" objective. Regular syndicate agents may still use things like syndicate bombs if they will help your objectives. Game ending antagonists such as the space dragon, or nuclear operatives may destroy whatever they see fit. You can always ahelp before doing so for further clarification.
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Major antagonists (Nuclear Operatives, Lone Operatives, Ninjas and Dragons) are not bound by these limits.
+
|}
Antagonists are free to pursue their objectives even on the evacuation shuttle.  
+
{| class="mw-collapsible mw-collapsed"
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| <strong>Team Antagonist Rules</strong>
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|-
 +
|Team antagonists (Nuclear Operatives, Zombies) must work together to accomplish their common goal. How you accomplish this is up to you, however.
  
Arrivals, and the immediate area surrounding it is off limits to any form of antagonist behavior. Let people join the round.
+
If you need to leave the round as a high impact team antagonist (Nuclear Operative, Initial infected), you are expected to ahelp. Your death may be required for the round to end.
  
Evac shuttle is off limits from major destruction. This means no placing of syndicate bombs, no tossing half a dozen grenades just for fun. If you wish to grenade a target, that is fine. Don't blow up the entire shuttle in hopes to get a last second kill.
+
When converted by a conversion-based team antagonist, do not immediately suicide or go SSD.
  
Major antagonists such as nuclear operatives may ignore this entirely, as hijacking the evac to centcom is a win condition. Dragons may also destroy the evac shuttle, but shouldn't prioritize that. Syndicate agents with "die a glorious death" may do any level of destruction to evac they see fit.
+
If you wish to forego your objectives, you must get approval from the entirety of your team, as well as from an administrator.
 
|}
 
|}
  
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| <strong>Details</strong>
 
| <strong>Details</strong>
 
|-
 
|-
|Some forms of Self-Antagging may be highly subjective. An Administrator may warn you if your general behavior over multiple rounds is becoming a problem. If you need more clarification as to what behavior is a problem, you're highly encouraged to talk to the Server Staff about this.
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|"Self-Antagonism" is a highly subjective term which broadly means "Do not make everything worse".
  
Minor criminal activity is allowed as a non-antagonist. However, it will be considered self-antagging if it negatively affects a significant portion of the crew, puts the station at risk, or is done without any reasonable IC justification and/or provocation.
+
A few examples of self-antagonistic activities include:
  
There will be no end of round grief. Even at central command, you are to stay in character until the lobby screen pops up. Antagonists may continue their objectives if it makes sense in character. Don’t try to kill every single person evacing after the end screen pops up.  
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* Anything which negatively impacts the enjoyment of a large part of the crew, or puts the station at risk.
 +
* Criminal activity done without reasonable IC justification (AKA doing things "just because you can").
 +
* Theft of high value items, most notably syndicate objectives.
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* Actively assisting an antagonist just for the sake of it. (Helping antagonists with reasonable cause, such as "Fear RP" or hostage situations, is allowed)
 +
* Actively diverting security personnel and resources away from other direct threats.
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* Kidnapping or Murder, except as a last resort scenario or during an approved execution.
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* Any form of round removal.
  
Stealing high-value items (such as the hand teleporter or nuke disk) is generally considered self-antagging, as it is fulfilling the syndicate's objectives.  
+
This list is not exhaustive. If you fear that what you are doing could be self-antagonism, it is recommended to ahelp it.
 
+
|}
Breaking people out of the general brig area is an IC issue. Breaking people out of the permanent brig would be considered self antagging.  
+
{| class="mw-collapsible mw-collapsed"
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| <strong>End of Round Grief</strong>
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|-
 +
|Harmony does not allow EORG.
  
Resisting arrest as a non-antagonist is allowed, but you may not escalate to lethal force.  
+
The round is not over until everyone is returned to the lobby. You are expected to keep following rules and to stay in character.
  
Actively diverting Security personnel and resources away from an active and direct antagonist threat in order to deal with you and your actions will be considered self-antag as it is putting the station at risk and aiding the antagonist.  
+
This includes antagonists. You may not continue pursuing your objectives during this time.
 
|}
 
|}
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
| <strong>Escalation Rules</strong>
 
| <strong>Escalation Rules</strong>
 
|-
 
|-
|Murder is not acceptable for non-antags. Killing should only be done to protect a life, during an authorized execution, or in any situation security has to employ lethal force.
+
|When handling a situation, you should not immediately jump to violence at every possible opportunity.
 
Violence capable of inflicting serious damage to someone, especially anything that places them into a critical state, is reserved for Antagonists.
 
  
Self-defense is allowed to the extent of saving your own life or the life of another. All conflicts end once one participant enters a critical state. You are to make sure the critically injured person receives proper medical attention, unless it would be unreasonable for you to do so (you are also very injured, they are an antagonist, it would be unsafe to do so, etc.).
+
In general you should only attempt to respond to a situation with equal force to the other party. If you fear that your or someone else's life is in danger, you are allowed to defend yourself.
  
Minor assault and fistfights are acceptable, assuming that both players have a reasonable justification as to why the fight started. Assault without any provocation is to be considered a random death match (RDM) and is against server rules.  
+
Minor assault is allowed with proper IC justification and provocation. Assault without provocation is not allowed.
  
The clown and mime are meant to entertain. Minor pranks are permitted, as long as you aren’t directly harming another crew member from doing their job. You are meant to entertain, not be a public annoyance all the time.  
+
Conflicts always end when either participant enters a critical state. You are expected to make sure the critically injured person receives adequate care unless it would be unreasonable for you to do so.
 +
|}
  
Actions like kidnapping, stabbing someone with a screwdriver, or slipping people who are fighting active threats should be avoided. Deliberately hampering the crew during a red alert or higher, gives them justification to respond with equal force.
 
|}
 
 
== Rule 7: Validhunting ==
 
== Rule 7: Validhunting ==
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
| <strong>Details</strong>
 
| <strong>Details</strong>
 
|-
 
|-
|It is only the job of Security to stop antagonists. If you are not a member of Security, then hunting Antagonists is not something you should be doing. You may not drop your job, or go out of your way, to hunt Antagonists. You may, however, protect yourself or others from Antagonist attack if you happen to witness it.
+
|It is only the job of Security to stop antagonists. If you are not a member of Security, then hunting Antagonists is not something you should be doing.
  
In the case of protecting yourself from an antagonist, don’t make an extended effort to chase down an antagonist. If they are no longer an active threat to you or others near you, it is not your job to go and chase them down. Let security handle the antagonists whenever possible.  
+
You are allowed to defend yourself from antagonists, but should not make extended efforts to chase them down. The captain, while well armed, should not be hunting antagonists and should allow security to take the lead except during emergencies.
  
Any form of non-antagonist sentient animals must acquire permission from the Head of Security and Captain before assisting with security matters. You are allowed to defend yourself if either you or your owner are attacked, but valid hunting rules still apply unless you have been given permission.
+
Antagonists which seek to destroy the station itself or kill the entire crew, such as Nuclear Operatives, are exempt from the validhunting rule, as it may require dozens of crew members to stop them. It is however recommended to try to keep doing your job first, as it may save more lives in the end. If a minor antagonist has eliminated all of security (I.E. as a result of DAGD), crew may take more significant action to call evac and/or eliminate the threat until security is revived.
 
+
|}
Antagonists that seek to destroy the station itself or kill the entire crew are exempt from the valid hunting rule, as they may require dozens of crew members to stop them. However, doctors should generally try to treat patients first and fight second. This goes for all jobs; engineers keeping the lights on may save more lives in the end.
 
  
Evidence of antagonist activity is required before you take steps to treat anyone as an antagonist. For example, just having syndicate pajamas is not proof of an antagonist.
 
|}
 
 
== Rule 8: Erotic Content ==
 
== Rule 8: Erotic Content ==
 
{| class="mw-collapsible mw-collapsed"
 
{| class="mw-collapsible mw-collapsed"
 
| <strong>Details</strong>
 
| <strong>Details</strong>
 
|-
 
|-
|Generally, avoid anything that can come off as erotic. Don’t say things like, “They’re raping me!” Lighter forms of affection like hugs and kisses are appropriate, but anything more than that will be crossing the line. Keep things platonic.  
+
|Harmony is a 16+ server, but this does not mean you should be crude.
  
Sexual terms may be used in the form of insults, but keep them tasteful. Things like “captain can go fuck themselves” but avoid going into too much detail with these insults.  
+
Generally, avoid anything that can come off as erotic. Don't say things like, “They're raping me!”. Lighter forms of affection like hugs and kisses are appropriate, as long as they are platonic.
  
This server is 16+
+
Sexual terms can be used as insults, such as saying "Go fuck yourself". However, avoid getting into too much detail, and do not harass people. Content that could have implied sexual meaning is subject to admin ruling.
 
|}
 
|}
  
 
== [[Silicon Rules]] ==  
 
== [[Silicon Rules]] ==  
 
You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules.
 
You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules.

Latest revision as of 13:51, 9 January 2025

Rule 0: Don't be a dick[edit]

Details
Practice common sense while consulting these rules. The general idea counts, not the exact wording. The rules are guidelines for the server and should be interpreted to suit the situation at hand, not manipulated to suit your needs. Attempting to Rules-Lawyer an Administrator is never a good idea, and likely to result in harsher punishment

The Server Staff retains the right to issue Permanent Bans to players that they consider to be a consistent net negative to the community and server, without the need for any specific Rule to be broken.

The Staff Members have final say on the server. If you are banned or job banned from the server. Ban appeals will be handled on the Discord.

The Adminhelp system is not to be spammed. If you do not get a response, the Administrators are either busy with other matters or not available.

When in doubt, Adminhelp any question you may have about the Server Rules.

Rule 1: Roleplaying Standards[edit]

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Harmony is a medium role-playing server.

You're not expected to be 100% immersed in everything that is happening. However, we still expect players to act in character at all times, in a manner befitting Space Station 14. The game has many clashing themes and many unserious tones, but generally try to take things as seriously as you would if you were in your character’s shoes.

Job knowledge is restricted within reason; for example, an engineer should not know how to make complex medicines. In an extreme crisis or to save your own life, you may stretch this information.

Avoid using netspeak (lol, wtf) unless you're writing on a PDA or piece of paper.

Naming Conventions
Your character is an employee of Nanotrasen. Names should be context-appropriate and support appropriate role-play.

Do not make excessive meme/pop culture references when naming your character (Gregory House, Walter White). Stage names (Clown, Mime, Musician) are given more creative freedom, but must still be appropriate. Names with potentially offensive meanings are subject to admin discretion.

New Life Rule
Your character does not remember anything which happened while they are either unconscious or dead.

When returning to life after being defibrillated, you do not remember the events directly leading up to your death. You may remember vague descriptors of who or what killed you (Eg. Stabbed by someone in a yellow suit). Do not get into the specifics such as species or gender of crew members.

When borged or cloned, your character does not remember anything which happened since the start of the shift.

Metagaming
"Metagaming" refers to the use of OOC information acquired via means unavailable to other players, such as:
  • Metacommunications (Out-of-game communication with another player) via Discord or other external means. Streaming is, however, still allowed.
  • Multikeying (Using multiple accounts for yourself during a round).
  • Using either OOC or LOOC to share current round information.

Metagaming is not allowed.

Harmony does NOT have a metashield - Knowledge of antagonists is not restricted, within reason.

Power Gaming
"Powergaming" refers to putting your own mechanical advantages ahead of other people's enjoyment or roleplay scenarios, such as:
  • Seeking out weapons, explosives or poisons "just in case" you need them.
  • Hiding antagonist objectives.
  • Going out of your way to hunt down antagonists unreasonably (See also: Rule 7 - Validhunting).

Powergaming is not allowed and is subject to admin discretion.

Rule 2: SSD Players[edit]

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SSD Players are players that have disconnected from the game. They can be identified by examining them, which will reveal yellow text indicating they might return. Players with purple catatonic text can be assumed brain dead and taken to cryosleep or the morgue.

Do not tamper with SSD players unless necessary. Beneficial interactions (Such as dragging them to a safer area or giving them medical care) are allowed.

Members of security are allowed to perform arrests and to process people who go SSD in front of them as if they were awake.

Rule 3: Maintaining a Respectful Environment[edit]

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Be respectful to everyone. Every character is played by a real human being. Frustration is natural and a part of roleplay, but should not result in you actively harassing anyone.

Under no circumstances is OOC harassment of another player allowed, regardless of who the victim is.

Racial, Homophobic, Ethnic, Religious, etc, slurs are not allowed IC or OOC and are strictly prohibited.

Speciesism is prohibited.

Metagrudging
"Metagrudging" refers to the act of negatively treating another player due to a previous experience with them (IC or OOC) such as:
  • Demoting someone immediately shift start.
  • Repeatedly harassing someone IC with little to no reason.
  • Repeatedly telling someone in LOOC or OOC chat that you do not like them.

Metagrudging is not allowed.

Continuity with previous rounds is acceptable (such as remembering another character's actions) but it should not result in any negative attention or unreasonable favoritism (Eg. giving out AA because you like someone).

Rule 4: Play your role[edit]

Details
Only choose a role you're actually wanting to play a round of.
Crew Standards & Expectations
Station personnel are expected to behave as a crew member (See also: Rule 1 - Roleplay Standards).

Passengers, Clowns, Mimes and other low-responsibility roles are still bound by the same rules as regular crew.

Stay in your lane. If you pick a doctor, you're expected to do your duty of being a medical doctor, not to do engineering work. Offering help is fine, but do not "steal" another person's job.

Breaks are encouraged, but you should prioritize your job over most social roleplay scenarios, such as getting a drink at the bar.

Command And Security Standards & Expectations
Command and security are expected to play to a higher standard of roleplay, seriousness and competence. Do not ignore your duties.

If you need to leave the round early as a Head of Staff, you must inform command and head to a cryosleep pod. If you cannot do this for any reason, send an ahelp prior to your disconnection instead.

Making mistakes is fine. Things happen, so don't stress too much about the funny space game.

Space Law & Standard Operating Procedure
Space law and the SOP are sets of in-character rules dictating the laws of the station and how it should be managed.

Regular crew members are not expected to know space law or the SOP like the back of their hand. However, be aware you may be subject to IC disciplinary action if you fail to follow it.

The captain and members of security, especially the HoS and Warden, are expected to follow and have a good understanding of space law.

Members of command, especially the Captain and HoP, are expected to follow and have a good understanding of the Standard Operating Procedure (SOP).

Space law & SOP are NOT server rules. Players may be expected to follow them, but in emergencies, it is allowed to breach them within reason if deemed necessary.

Antagrolling
"Antagrolling" refers to the act of frequently joining rounds only to then leave if you did not receive an antagonist role.

Antag-rolling is not allowed.

Rule 5: Play Antagonists Responsibly[edit]

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The goal of an Antagonist is to make the round exciting, fun, and dangerous, within limits.

Antagonists are generally given more leeway, and are not affected by Rule 4, Rule 6 or Rule 7.

Antagonist Standards & Expectations
Antagonists should make an effort to add to the round, either through completing objectives or personal gimmicks. If you are not willing to act as an antag, do not turn on antagonist roles. If you accidentally roll an antag and do not wish to play it, please ahelp it.

Different antagonists are under no obligation to work together, and are free to attack/hinder or help one another.

Do not suicide or immediately go SSD after being caught. If you wish to disconnect after being detained please ask IC to be taken to cryosleep (there is frequently one inside perma), or ahelp if that cannot be accomplished.

Do not destroy the evacuation shuttle or dock, and do not EORG, even as an antagonist. Usage of any form of explosive, mass fire bomb, or cannister bombs is prohibited on the evacuation shuttle.

Security (as well as cyborgs and the station AI) shouldn't be taken out pre-emptively. If they are actively tracking you they may be eliminated to help you escape. However, staff may take objection if they believe you are attempting to kill as many for the sake of killing, rather than your objectives.

Special Cases
Free agents, such as skeletons, are allowed to choose whether they wish to be antagonistic or not.

A free agent must still follow antagonist rules if they wish to cause trouble.

Rat Kings are allowed to kill people as they wish. They are bound by other antagonist limits.

Minor Antagonist Limits
Being an antagonist may pit you against the station, but you should not actively work against the enjoyment of other players.

Minor antagonists (Syndicate Traitors, Thieves, Rat Kings and antagonistic Free Agents) should not:

  • Actively round remove people not listed as targets by you or another syndicate.
  • Indiscriminately kill a large portion of the crew for the sake of murder, also known as "Murderboning". This includes on the evacuation shuttle. Rat Kings are exempt from this and may kill as they wish.
  • Commit grand sabotage, such as releasing the tesla, tampering with atmospherics or other large scale destruction which warrants a shuttle call.
  • Render the evacuation shuttle uninhabitable through usage of bombs or fires.

If your objectives include Die A Glorious Death (DAGD), you are exempt from these limits. It is rare for a reason.

Major antagonists (Nuclear Operatives, Lone Operatives, Ninjas and Dragons) are not bound by these limits.

Team Antagonist Rules
Team antagonists (Nuclear Operatives, Zombies) must work together to accomplish their common goal. How you accomplish this is up to you, however.

If you need to leave the round as a high impact team antagonist (Nuclear Operative, Initial infected), you are expected to ahelp. Your death may be required for the round to end.

When converted by a conversion-based team antagonist, do not immediately suicide or go SSD.

If you wish to forego your objectives, you must get approval from the entirety of your team, as well as from an administrator.

Rule 6: Self-Antagging[edit]

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"Self-Antagonism" is a highly subjective term which broadly means "Do not make everything worse".

A few examples of self-antagonistic activities include:

  • Anything which negatively impacts the enjoyment of a large part of the crew, or puts the station at risk.
  • Criminal activity done without reasonable IC justification (AKA doing things "just because you can").
  • Theft of high value items, most notably syndicate objectives.
  • Actively assisting an antagonist just for the sake of it. (Helping antagonists with reasonable cause, such as "Fear RP" or hostage situations, is allowed)
  • Actively diverting security personnel and resources away from other direct threats.
  • Kidnapping or Murder, except as a last resort scenario or during an approved execution.
  • Any form of round removal.

This list is not exhaustive. If you fear that what you are doing could be self-antagonism, it is recommended to ahelp it.

End of Round Grief
Harmony does not allow EORG.

The round is not over until everyone is returned to the lobby. You are expected to keep following rules and to stay in character.

This includes antagonists. You may not continue pursuing your objectives during this time.

Escalation Rules
When handling a situation, you should not immediately jump to violence at every possible opportunity.

In general you should only attempt to respond to a situation with equal force to the other party. If you fear that your or someone else's life is in danger, you are allowed to defend yourself.

Minor assault is allowed with proper IC justification and provocation. Assault without provocation is not allowed.

Conflicts always end when either participant enters a critical state. You are expected to make sure the critically injured person receives adequate care unless it would be unreasonable for you to do so.

Rule 7: Validhunting[edit]

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It is only the job of Security to stop antagonists. If you are not a member of Security, then hunting Antagonists is not something you should be doing.

You are allowed to defend yourself from antagonists, but should not make extended efforts to chase them down. The captain, while well armed, should not be hunting antagonists and should allow security to take the lead except during emergencies.

Antagonists which seek to destroy the station itself or kill the entire crew, such as Nuclear Operatives, are exempt from the validhunting rule, as it may require dozens of crew members to stop them. It is however recommended to try to keep doing your job first, as it may save more lives in the end. If a minor antagonist has eliminated all of security (I.E. as a result of DAGD), crew may take more significant action to call evac and/or eliminate the threat until security is revived.

Rule 8: Erotic Content[edit]

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Harmony is a 16+ server, but this does not mean you should be crude.

Generally, avoid anything that can come off as erotic. Don't say things like, “They're raping me!”. Lighter forms of affection like hugs and kisses are appropriate, as long as they are platonic.

Sexual terms can be used as insults, such as saying "Go fuck yourself". However, avoid getting into too much detail, and do not harass people. Content that could have implied sexual meaning is subject to admin ruling.

Silicon Rules[edit]

You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, these Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules.